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Devlog
Hanafuda Samurai
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Devlog
Pedro Pérez - Final Devlog
June 24, 2023
by
pedro_jpg14
This is the final devlog for Hanafuda Samurai! The last week of development has been crazy, with lots of deadlines and narrow time windows, but we made it! During this week we've all been working on a...
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João Raposo - week 19 June
June 23, 2023
by
JohnFox191
#dev, #devlog
What a fun journey! Last weekend was very intense, since some of the systems that we wanted to present and playtest on MOJO still had some flaws and bugs, but all 4 of us managed to pull it off, and g...
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Chi Lam Ao - Devlog7
June 23, 2023
by
aochilam
In this week, we work a lot for the MOJO. For me, I have created different types of enemies with different abilities to increase the difficulty and fun of the game. Moreover, I aslo disigned the anima...
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Sondre Selsaas week 7
June 23, 2023
by
Selsen
Ok, where to begin. The previous weekend we all worked intensively to finish the game before the MOJO. For my part, I created some extra abilities so that we had some cards to display in the prototype...
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Sondre Selsaas week 6
June 16, 2023
by
Selsen
1
This week we first finished up the design document and the tech document v2. We also made a play testing plan for the MOJO. In addition to this, I have now finished a prototype for the boss level. The...
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Pedro Pérez - Devlog Week 6
June 16, 2023
by
pedro_jpg14
1
#devlog
Hello once again! In the sixth week of development for Hanafuda Samurai we've been focused on getting ready for MOJO, since it's around the corner I've finished the UI design, as well as a new health...
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João Raposo - week 12 June
June 16, 2023
by
JohnFox191
1
#devlog
This week my work was mostly related to making the deck UI function properly, as well as implementing the split screen mode. With both of these features, a lot of bugs appeared, so some of the underly...
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Chi Lam Ao - Devlog6
June 16, 2023
by
aochilam
1
During this week, I've try to complete the tutorial of our game and make the UI looke like better. Besides, I've created some enemies to let our game can have diffferent type of enemies...
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João Raposo - week 5 June
June 09, 2023
by
JohnFox191
1
I've been working on making the deck swapping functional, and only the UI is left. The swapping cooldowns, as well as the card cooldowns still need some tunning. Overall, there are a few balancing iss...
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Pedro Pérez - Devlog Week 5
June 09, 2023
by
pedro_jpg14
Hello! Welcome to the devlog for week 5 of the development for Hanafuda Samurai! This week it's been hard for me to work on the game, since there's been other projects in the middle of everything. I'v...
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Chi Lam Ao - Devlog5
June 08, 2023
by
aochilam
1
In this week, I've done the option menu, but I think there may still missing some function in this menu. Besides, I worked some part of the document and after I drew the storyboard of the tutorial par...
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Sondre Selsaas - devlog week 5
June 08, 2023
by
Selsen
This week I started working a lot on the final boss level. I created the witch and prepared some base animations for the final fight. I am thinking the fight will progress as a finite state machine, s...
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Pedro Pérez - Devlog Week 4
June 03, 2023
by
pedro_jpg14
Welcome again for the devlog of the fourth week of development for Hanafuda Samurai! In this week we've been very busy, since we had the peer evaluation and first delivery of the prototypes on tuesday...
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Chi Lam Ao - Devlog4
June 03, 2023
by
aochilam
In this week, I've made the pause menu to let the user can restart and pause the game conveniently. And I've add some sound effect and background music for the user can feel the style of our game...
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Sondre Selsaas week 28 may
June 03, 2023
by
Selsen
This week we all worked together to finish a prototype for the lab. I created two weapon cards, so that we could display the situation of using different weapons in the same situation. I also altered...
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João Raposo - week 29 may
June 03, 2023
by
JohnFox191
#devlog
This week we focused on polishing the first prototype to get player feedback. Most of my work was related to finetuning the cards, and playing around with effect generation. After the lab I focused on...
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Chi Lam Ao - Week3
May 27, 2023
by
aochilam
1
In this week, João explained the detail of Ability System which can define and handle the player' abilities in an easier way to me. After that, I created the fireball ability for the prototype and al...
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João Raposo - week 22 May
May 27, 2023
by
JohnFox191
1
#devlog
This week I've been working on defining the deck system, the interactions with abilities, pickups, etc. When one starts to think about interactions of a player with buffs and debuffs, for example, one...
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Pedro Pérez - Devlog Week 3
May 27, 2023
by
pedro_jpg14
1
#devlog
This week's update is an extense one, mostly because the work pace has been high this week on most subjects (and because of this I'm posting on saturday and I don't want to lose the points correspondi...
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Sondre Selsaas week 3
May 26, 2023
by
Selsen
1
I have been working on the playable character. We have tried to use a 3D model and render it into 2D. I have been making the animations for the basic movements and implementing them into the character...
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Pedro Pérez - Devlog Week 2
May 19, 2023
by
pedro_jpg14
2
For this second week I've written part of the documents, while one of our members, Joao, wrote the main code skeleton in order to have a solid base we all can work on. I've also tested some pixel art...
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João Raposo - week 15 May
May 19, 2023
by
JohnFox191
1
#devlog, #3d_to_2d, #pixel art, #3d to 2d, #3d to 2d pixel art
I've been making the skeleton code for the game entities described on the previous post, and mostly tinkering with creating a 3D to 2D pipeline, inspired by a post from one of Dead Cells devs. I start...
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Chi Lam Ao
May 19, 2023
by
aochilam
2
In this week, we discussed and completed our tech file and design file, which let us more clear what will us execute in our game. I had watched and finished a lot of tutorial in Youtube, which let me...
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Sondre Selsaas
May 19, 2023
by
Selsen
2
This week I have been working mostly on the design document and tech document. I have also been watching a lot of tutorials on other people who have made platform-like games in Godot. I could not atte...
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João Raposo - week 8 may
May 12, 2023
by
JohnFox191
1
#devlog
We've been exploring how to model the core entities for the game and their interactions, to make prototyping smooth, and we were exploring godot features to decide how to translate the model to code...
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Chi Lam Ao
May 12, 2023
by
aochilam
1
In this week, we decided the theme of our game and the mechanism. Since I did not have any experience about game development, I completed some turtorials of Godut to learn how to develop a game...
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Pedro Pérez - Devlog Week 1
May 12, 2023
by
pedro_jpg14
1
#devlog
Hi! This is my first weekly devlog for our game, Witch's Curse: The Samurai's Journey (We're still working on the title). Here I'll be talking about the creation process and the advances we manage to...
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Sondre Selsaas
May 12, 2023
by
Selsen
1
I have been exploring the GoDot tool, learning the different available tools that could be relevant to implement the project. I have been working with the group, where we have decided in plural on dif...
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