João Raposo - week 12 June


This week my work was mostly related to making the deck UI function properly, as well as implementing the split screen mode.

With both of these features, a lot of bugs appeared, so some of the underlying ability management systems had to be changed.

The rest of the work was mainly bug fixing. Such as the player being able to time their jumps in a way that resulted in insane momentum, allowing for jumps over 5 times the intended.

All in all, the major systems of the prototype to showcase in MOJO are up and running, and most of the work left is to link the components with UI and do more level design.

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