Sondre Selsaas week 6
Hanafuda Samurai » Devlog
This week we first finished up the design document and the tech document v2. We also made a play testing plan for the MOJO. In addition to this, I have now finished a prototype for the boss level. The boss has multiple states that she cycles through depending on health left and hits taken etc, to make the fight be changing and not feel boring. I also added two more abilities that we can use in the game. A stun ability, that shoots an ice ball that freezes the enemy for 3 seconds if hit, and also a shield ability that grants you a shield for 3 seconds. This times might be updated after more play testing to balance out the abilities.
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Hanafuda Samurai
Status | Prototype |
Authors | JohnFox191, aochilam, pedro_jpg14, Selsen |
Genre | Platformer |
Tags | 2D, Metroidvania, Pixel Art, Roguelike |
Languages | English |
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