Sondre Selsaas week 7


Ok, where to begin.

The previous weekend we all worked intensively to finish the game before the MOJO. For my part, I created some extra abilities so that we had some cards to display in the prototype. I made a shield and projectile collision ability as well as the double jump and speed increase movement cards. We also did some fine tuning on the damages and healths of the different entities to make the game more balanced. We worked intensively to remove small bugs and glitches so that the prototype would feel good. I added the instrumentation of a timer to check how long a player used to complete the different levels, this was mainly intended towards the boss fight to see if it was too easy or too difficult. In the start of the MOJO people were struggling a lot to finish the boss fight, so we then reduced the difficulty off the boss. Then players beat it too easy, so in the final version we went back to the defaults so that the player can't defeat the boss so easy. After the MOJO we have been working on the final report and the final delivery. I made the gameplay video, and we all worked on the reports together. 

This will be my final post in this course, and I just want to say thanks, and GG WP. It has been very fun.

Files

index.exe 233 MB
Jun 19, 2023
Linux 235 MB
Jun 19, 2023
index.zip 184 MB
Jun 19, 2023

Get Hanafuda Samurai

Leave a comment

Log in with itch.io to leave a comment.