Pedro Pérez - Devlog Week 4
Welcome again for the devlog of the fourth week of development for Hanafuda Samurai!
In this week we've been very busy, since we had the peer evaluation and first delivery of the prototypes on tuesday, so most of the work went towards fixing some last minute bugs, and getting a deliverable prototype. In particular, I fixed some things in the pause menu and main menu, and then I tried to create a map to test the character.
I took a while to understand Godot's tile system but in the end I managed to create a simple level using as base another level laid out by Sondre. I tried to apply some level design to the map, but some features and abilities were not ready for the delivery so in the end I had to simply complete an easy loop for the characters to walk in.
During the peer evaluation session with the other groups we wrote our feedback for the other projects, and later Sondre put everything together in a cohesive way.
We also divided the work for the following days, but sadly I haven't been able to work much on the game since tuesday because of other projects from the rest of the courses.
Development will continue next week!
Get Hanafuda Samurai
Hanafuda Samurai
Status | Prototype |
Authors | JohnFox191, aochilam, pedro_jpg14, Selsen |
Genre | Platformer |
Tags | 2D, Metroidvania, Pixel Art, Roguelike |
Languages | English |
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