Sondre Selsaas week 28 may
This week we all worked together to finish a prototype for the lab.
I created two weapon cards, so that we could display the situation of using different weapons in the same situation. I also altered our tile map to be bigger and include more movement obstacles, and then Pedro took this base and changed the tileset and added some extra features to complete the prototype level. We added some enemies and made then move on a fixed path. João and I worked together with the character, to add the movement animations. The 3D model of the character we used, had over 500k vertices, so the file was very big, so João used blender to reduce the size.
Now we need to make some more ability cards, and create the inventory system and the cycling between cards to display our main feature of the game.
Get Hanafuda Samurai
Hanafuda Samurai
Status | Prototype |
Authors | JohnFox191, aochilam, pedro_jpg14, Selsen |
Genre | Platformer |
Tags | 2D, Metroidvania, Pixel Art, Roguelike |
Languages | English |
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