João Raposo - week 8 may
Hanafuda Samurai » Devlog
We've been exploring how to model the core entities for the game and their interactions, to make prototyping smooth, and we were exploring godot features to decide how to translate the model to code. We also started making the skeleton for the design and tech document.
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Hanafuda Samurai
Status | Prototype |
Authors | JohnFox191, aochilam, pedro_jpg14, Selsen |
Genre | Platformer |
Tags | 2D, Metroidvania, Pixel Art, Roguelike |
Languages | English |
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Comments
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While a UML is important to have in your architecture, you can create other simpler graphs that reflect the actions developing in the game. What does the player do? What happens when an enemy dies? What happens when the player dies?
I have seen people use Figma for these types of designs. Perhaps it can be interesting to you.