Chi Lam Ao - Week3
Hanafuda Samurai » Devlog
In this week, João explained the detail of Ability System which can define and handle the player' abilities in an easier way to me. After that, I created the fireball ability for the prototype and also define the enemy's ability system. Besides, I had studied a lot of pathfinding part tutorial. At first, João and me tried to implement it with built in navigation tools. But we found that NavigationAgent works for topdown 2D game, not for platformer. Therefore, for a platforemer, we still need to find other way to implement it.
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Hanafuda Samurai
Status | Prototype |
Authors | JohnFox191, aochilam, pedro_jpg14, Selsen |
Genre | Platformer |
Tags | 2D, Metroidvania, Pixel Art, Roguelike |
Languages | English |
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